Graphic Design






Skills
Design Tools
Figma
Adobe Creative Suite
Framer
Webflow
Procreate
Sketch
HTML / CSS / JS
Marvel
Midjourney
ChatGPT
Collaboration Tools
Google Workspace
Microsoft Teams
Zoom
Notion
Trello
Figjam
Miro
Jira
Slack
Github
Research & Synthesis
User Research
Business Analysis
Journey Mapping
Empathy Mapping
Competitive Analysis
User Personas & Archetypes
Affinity Mapping
Heuristic Evaluation
Card Sorting
Design & Iteration
Sketching
Participatory Design
Wireframing
Prototyping
Usability Testing
User Interface Design
Service Design
Information Architecture
Client Management
Presentation Skills
Negotiation Skills
Pitching
Storytelling
Stakeholder Engagement
Comprehensive Documentation
Conflict Resolution
Project Management
About Me
I’m a UX Designer based in Melbourne, Australia.
I bring a distinct perspective to UX Design, informed by a decade of teaching Art, English, and EAL in various school environments. Through teaching I learned how to communicate concisely, deliver engaging lessons, and tailor messages to diverse audiences with sensitivity. I also learned how to effectively resolve conflicts, facilitate discussion and collaboration, and enact curriculum changes through user feedback. In many ways I’ve noticed the curriculum cycle mirrors the iterative process of designing digital experiences.
As a Visual Arts student at Monash University, I learned to think outside the box and analyse conceptual issues from all angles. I began to see problems as opportunities for creativity and innovation. During this time, I taught myself how to use Photoshop, Illustrator and InDesign, and I’ve been immersing myself in new technology and various design projects since then.
When I’m not designing digital products I’m usually in the water trying to surf, woodworking, hiking, learning to code or hanging out with my son Ziggy at the local playground. I consider myself a lifelong-learner because I’m a deeply curious person, always learning new skills and open to new adventures.
Rowan James Moyle
UX Designer
© 2023 Rowan Moyle UX Portfolio. All rights reserved.
Rowan James Moyle - UX Designer
About Me
I’m a UX Designer based in Melbourne, Australia.
I bring a distinct perspective to UX Design, informed by a decade of teaching Art, English, and EAL in various school environments. Through teaching I learned how to communicate concisely, deliver engaging lessons, and tailor messages to diverse audiences with sensitivity. I also learned how to effectively resolve conflicts, facilitate discussion and collaboration, and enact curriculum changes through user feedback. In many ways I’ve noticed the curriculum cycle mirrors the iterative process of designing digital experiences.
As a Visual Arts student at Monash University, I learned to think outside the box and analyse conceptual issues from all angles. I began to see problems as opportunities for creativity and innovation. During this time, I taught myself how to use Photoshop, Illustrator and InDesign, and I’ve been immersing myself in new technology and various design projects since then.
When I’m not designing digital products I’m usually in the water trying to surf, woodworking, hiking, learning to code or hanging out with my son Ziggy at the local playground. I consider myself a lifelong-learner because I’m a deeply curious person, always learning new skills and open to new adventures.

About Me
I’m a UX Designer based in Melbourne, Australia.
I bring a distinct perspective to UX Design, informed by a decade of teaching Art, English, and EAL in various school environments. Through teaching I learned how to communicate concisely, deliver engaging lessons, and tailor messages to diverse audiences with sensitivity. I also learned how to effectively resolve conflicts, facilitate discussion and collaboration, and enact curriculum changes through user feedback. In many ways I’ve noticed the curriculum cycle mirrors the iterative process of designing digital experiences.
As a Visual Arts student at Monash University, I learned to think outside the box and analyse conceptual issues from all angles. I began to see problems as opportunities for creativity and innovation. During this time, I taught myself how to use Photoshop, Illustrator and InDesign, and I’ve been immersing myself in new technology and various design projects since then.
When I’m not designing digital products I’m usually in the water trying to surf, woodworking, hiking, learning to code or hanging out with my son Ziggy at the local playground. I consider myself a lifelong-learner because I’m a deeply curious person, always learning new skills and open to new adventures.

Skills
Design Tools
Figma
Adobe Creative Suite
Framer
Webflow
Procreate
Sketch
HTML / CSS / JS
Marvel
Midjourney
ChatGPT
Collaboration Tools
Google Workspace
Microsoft Teams
Zoom
Notion
Trello
Figjam
Miro
Jira
Slack
Github
Research & Synthesis
User Research
Business Analysis
Journey Mapping
Empathy Mapping
Competitive Analysis
User Personas & Archetypes
Affinity Mapping
Heuristic Evaluation
Card Sorting
Design & Iteration
Sketching
Participatory Design
Wireframing
Prototyping
Usability Testing
User Interface Design
Service Design
Information Architecture
Client Management
Presentation Skills
Negotiation Skills
Pitching
Storytelling
Stakeholder Engagement
Comprehensive Documentation
Conflict Resolution
Project Management
About Me
I’m a UX Designer based in Melbourne, Australia.
I bring a distinct perspective to UX Design, informed by a decade of teaching Art, English, and EAL in various school environments. Through teaching I learned how to communicate concisely, deliver engaging lessons, and tailor messages to diverse audiences with sensitivity. I also learned how to effectively resolve conflicts, facilitate discussion and collaboration, and enact curriculum changes through user feedback. In many ways I’ve noticed the curriculum cycle mirrors the iterative process of designing digital experiences.
As a Visual Arts student at Monash University, I learned to think outside the box and analyse conceptual issues from all angles. I began to see problems as opportunities for creativity and innovation. During this time, I taught myself how to use Photoshop, Illustrator and InDesign, and I’ve been immersing myself in new technology and various design projects since then.
When I’m not designing digital products I’m usually in the water trying to surf, woodworking, hiking, learning to code or hanging out with my son Ziggy at the local playground. I consider myself a lifelong-learner because I’m a deeply curious person, always learning new skills and open to new adventures.

About Me
I’m a UX Designer based in Melbourne, Australia.
I bring a distinct perspective to UX Design, informed by a decade of teaching Art, English, and EAL in various school environments. Through teaching I learned how to communicate concisely, deliver engaging lessons, and tailor messages to diverse audiences with sensitivity. I also learned how to effectively resolve conflicts, facilitate discussion and collaboration, and enact curriculum changes through user feedback. In many ways I’ve noticed the curriculum cycle mirrors the iterative process of designing digital experiences.
As a Visual Arts student at Monash University, I learned to think outside the box and analyse conceptual issues from all angles. I began to see problems as opportunities for creativity and innovation. During this time, I taught myself how to use Photoshop, Illustrator and InDesign, and I’ve been immersing myself in new technology and various design projects since then.
When I’m not designing digital products I’m usually in the water trying to surf, woodworking, hiking, learning to code or hanging out with my son Ziggy at the local playground. I consider myself a lifelong-learner because I’m a deeply curious person, always learning new skills and open to new adventures.

Skills
Design Tools
Figma
Adobe Creative Suite
Framer
Webflow
Procreate
Sketch
HTML / CSS / JS
Marvel
Midjourney
ChatGPT
Collaboration Tools
Google Workspace
Microsoft Teams
Zoom
Notion
Trello
Figjam
Miro
Jira
Slack
Github
Research & Synthesis
User Research
Business Analysis
Journey Mapping
Empathy Mapping
Competitive Analysis
User Personas & Archetypes
Affinity Mapping
Heuristic Evaluation
Card Sorting
Design & Iteration
Sketching
Participatory Design
Wireframing
Prototyping
Usability Testing
User Interface Design
Service Design
Information Architecture
Client Management
Presentation Skills
Negotiation Skills
Pitching
Storytelling
Stakeholder Engagement
Comprehensive Documentation
Conflict Resolution
Project Management